![]() Hence why I gave the warning at the start regarding Magic Devices and their speed. that's the point.įor the most part, this is why you have to learn when to switch between slow but bigger damage, or fast but smaller damage. However, it's overall damage output will be slower than Finale.įYI: If the second option feels much slower compared to Finale, unfortunately. This is your main defensive option, as this gives more mobility due to faster casting skills. Magic: Arrows -> Magic: Lances/Burst(Smite) -> Magic: Finale(Smite) However, due to how stationary it is, this isn't always the best option & can easily get you killed. This is USUALLY your main offensive option in parties, as this deals damage the fastest & hardest. *Magic: Impact -> Magic: Finale(Smite) -> * Sadly also severely reduces your Ampr while active Increases Cast Speed by 550 & 250% which with DEX. Increases all your damage by 20% & your weapon attack by 30%. Useful if you can one-shot with it, otherwise it's not worth it due to its cast time & MP cost. ![]() FYI: I'd recommend putting this in a combo with the Graze ailment, because this skill can actually "Miss".īest option if you need a low cost & fast casting skill,due to the Chain Cast passive. However this requires your MD element to be advantageous one, along with needing around 200 Critical Rate. This allows you to land critical hits with your magic attacks. Magic Warrior Skills Tier 2( Lv 60 Required)Īllows you to cast an attack on a target with no cast time. ( Staff Only) Magic Knife: Gives normal proration & a small amount of MP.Īllows you to auto attack while moving. However if there's no Cast time, Motion Speed is increased by 50% instead Magic: Lances: Skill similar to Magic: Arrows but 3 times betterĬhain Cast: Halves Cast Speed of Next Skill if Magic: Arrows is used. Magic: Blast: AoE that also can inflict ailments It has lower damage than Arrows but has no cast time. This is better only if you can oneshot with it, or just want to inflict ailments. However, it's 2 second cast time makes it easy to be interrupted. If you can use it, this does better damage per skill cast. Tip: Generally, try to anticipate what your opponent's next move is, & plan around it. MP Charge: Restores MP after after charging for a few seconds Magic Mastery: Increases Magic & Weapon Attack Magic: Wall : Inflicts Knock Back on mobs who touch it Magic: Javelin : Can inflict an ailment depending on weapon element Magic: Arrows: Launches magic arrows at one target Ideally, you want to deal as much damage as fast as possible, but you also want to avoid taking any damage. Sustained Damage on the other hand, usually casts faster, but its damage is slow. Explosive Damage usually deals damage faster, but is slow to use. This primarily tries to help a person no matter their level, as not everyone has access to the latest skills yet.Īs a mage, you have two particular types of damage I'll call Explosive Damage & Sustained Damage that should both be utilized to maximize your potential damage. So if you're not new to Mage or feel this isn't useful, then this is where this build ends. This following posts are mostly just tips overall & not much else. Magic Device: Bee Wings OR Pholidota Shield(crafted) ![]() Less overall damage, but higher critical damage, attack speed, & better damage with Wizard Skills Less damage, but more stability & cast speed. With good gear, this gives the most potential damage &Īllows Magic Devices to reliably land critical hits Gives more stability & increases critical damage the most. ![]() It also inherently more defensive, along with having more utility & support capabilities Magic Devices on the other hand is a more uncommon/rare weapon that leans more towards sustained damage, larger AoEs. Additionally, it can wield a second element as well, but with less efficiency. ![]() Staff does heavier damage, & can land critical hits much easier. There are two magic weapons you can use, known as Staves(Staff) & Magic Devices. So if you don't like being a slow DPS build, then this isn't the build for you. These unfortunately tend to easily get interrupted with a single hit.Īdditionally, it locks you in place until your spell is finished casting. However, it also mainly suffers from its reliance on casting spells. It has offensive versatility & it's magic never misses* This is a magical DPS build that specializes in elemental damage. ![]()
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